I got started over the weekend on my Vanguard goal, which is to be the one-stop shop for crafted items on my server, basically "If it's crafted, I can make it". This requires six characters, one for each crafting specialization (Tailoring, Leatherworking, Weapon- and Armorsmith, Carpentry, Mineralogy), and a whole lot of listening to various characters go "uh-huh" and crying when they get a complication.
I've got all of them created now, though a couple are just sitting there gaining rest until I get around to doing something with them; as a result I've gotten to see yet more of the truly impressive world-building that the Vanguard people did. For once, race and culture are not a 1-to-1 correspondence, in that there are 5 or six different kinds of humans and at least three types of elves, plus dwarves, gnomes, halflings and three different animal-headed types.
Anyhow, I have my Raki monk/tailor, who is the furthest along on her path by a long stretch; she just got to level 23 last night (she's also relatively rich, because I started with a tailor specifically to be able to make and sell bags and the plan is so far going swimmingly, and lucratively). Then there's the halfling carpenter, currently level six (all these are crafting levels, not adventuring levels), two humans who are each level 3 through having done the crafting tutorial, and a gnome and another human who've just been created1 and are otherwise blank slates.
I suspect this is going to take a while.
1: I was disappointed to note that the character creation process has been dumbed down, appearance-wise; you can now pick from four faces and four haircuts per race/gender combo. While I thought the "amount of overbite" slider was a bit much, it was still nice to be able to make a face that didn't look like everyone else in the game, and even WoW has more than four options. But you still can't make a female character with less than a C-cup...